
There are high winds and a few islands with housing spots available. Very popular for ganking ships leaving the Nuia continent.ĭescription: A Tropical climate and a conflict zone, the Halcyona Gulf is a famous body of water within the south bay inbetween Eastern Haranya and Western Nuia.

No sea land is available to claim for marine houses. Very close access to ganking other players if a ship goes out of the protective coast. Temperate farming for pirates cannot occur, mainly a body of water for naval focused PvP. There are high winds and little islands with no housing spots available. Very popular for PvP and ganking ships.ĭescription: A Temperate climate and a conflict zone, the Feuille Sound is a famous body of water within the bay of Western Nuia. Mainly a body of water for naval focused PvP and running cargo trade packs. Great place for Tropical farming for pirates and anyone else. There are lot of little islands with some housing spots available. High winds and high level bugs that float on water can be found here. The center of naval content.ĭescription: A Temperate climate and a conflict zone, the Castaway Strait is a famous body of water which directly separates Western Nuia to Eastern Haranya. Very close access to ganking ships if you can find land. Great location for housing within some small islands scattered across the map, leading to tropical farming for pirates or anyone. There are high winds, high level bugs, ghost ships, and other monsters can be found here. Home to the vast open blue where Pirates and rare islands can be found.ĭescription: A Temperate climate and a conflict zone, the Arcadian Sea is the famous body of water that separates the two main contents, Haranya and Nuia, apart from Auroria. If you find any errors or find new information please message /u/Xtorting and I will address the information asap! Updating the wiki is always a work in progress, currently working on updating everything to 6.0 for the Unchained release and beyond. Residents will receive a cut of the profit earned from everyone renting these items. Each community center offers different things to rent, from ships to vehicles.

Unlocking unique daily quests to level up the Community Center, after raising the the Community Center to the max level 3, everyone will have access to unique rewards for 7 day. Only by owning a 16x16 house or larger can players become residents of a zone.

New Terminology: A "Community Center" is a large building located within each zone within the Eastern and Western continents only. Whether you’re interacting with local traders, chatting with your neighbors, or competing with house hunters for space and resources, much of your time in Erenor will be defined by the players you meet and where you choose to set down roots." There are also a variety of transportation options throughout the lands, both player controlled and automated. There are numerous aspects to consider when looking at a zone such as temperate categories for productive farming, each zones unique trade pack recipe, the locations to turn in trade packs, community centers, and so much more.įrom their Website: "The world of ArcheAge is vast and seamless, with a huge range of landscapes from arid deserts to tropical shores to forbidding mountain peaks. Unlike other MMORPGs, Archeage zones allow players to interact with the world through farming, gathering, housing, vehicles, gliding, and more. A "zone" in Archeage is one of many states within a main continent of Eastern Haranya, Western Nuia, Northern Auroria, or smaller ocean islands.
